Creating 3D games with WebGL and HTML5 APIs isn’t an easy task. It requires matrix manipulation, communicating with graphics hardware, and a good understanding of OpenGL ES (mobile version of OpenGL). To try and make these concepts easy to understand, I created a game tutorial in my new book for HTML5 In Action called Geometry Destroyer. By clicking on the image below, you can play it right now.
Tonight I was trying to install Node.js on Windows and couldn’t find any straightforward documentation. Reason is each new release of Node.js has multiple ways it can be setup. For instance, older versions required Cygwin and some people use a .exe file. None of these methods are optimal, so I’ve written a tutorial on how to install Node.js own Windows and test it in 6 steps with less than 10 minutes of your time.