Creating 3D games with WebGL and HTML5 APIs isn’t an easy task. It requires matrix manipulation, communicating with graphics hardware, and a good understanding of OpenGL ES (mobile version of OpenGL). To try and make these concepts easy to understand, I created a game tutorial in my new book for HTML5 In Action called Geometry Destroyer. By clicking on the image below, you can play it right now.
I’ve decided to post an HTML5 game called Canvas Ricochet for my upcoming book. The game includes a score counter, progressive leveling, restart capabilities, collision detecting, and more. Click the image below to play now!
Looking to use WebGL for Internet Explorer? If so, you wont be able to without IEWebGL. This new library allows developers to support a majority of WebGL’s features in IE. Oddly, all major browsers except IE now support WebGL. Which begs the question “Why doesn’t IE support WebGL?” Since this is a complicated subject, I’ll sum everything up as briefly as I can.