Lately I’ve been busy with my new super awesome job at The Nerdery, putting finishing touches on my book HTML5 in Action, and moving to a new location in Chicago. This has kept me quite busy, so I plan on taking a break from side projects for about a month to play Mass Effect 3 and SWTOR. When I return, I’ll be pursing the following projects you can look forward to:
- Getting my game engine Canvas Prime into beta and writing tutorials for it
- Invites to test out my top secrect HTML5 tower defense game
- Finishing my WordPress libraries for settings, custom post types, and user profiles (with documentation)
- Articles on HTML5 game theory, tutorials with emerging technologies, screencasts, and more!
Continue reading HTML5 Canvas Presentation
Over the past couple months I’ve been working on an object oriented HTML5 game engine known as Canvas Prime. What makes it very different from all the other Canvas game engines, is you can use simple hooks to significantly modify the engine on the fly. Want to rewrite collisions at the engines core? Use a hook. Want to rewrite the loading screen animation with the current load value? Use a hook. Want to add in WebGL models, could easily be done by adding in a couple hooks.
Continue reading HTML5 Game Engine – Canvas Prime
For a long time I’ve been searching for a perfect set of test content I could drop into any WordPress WYSIWYG. Reason being its a pain to go through and use every single TinyMCE item to test a theme. To make matters worse, you’ll need to upload a ton of images or reuse some multiple times. Because of these issues, I’ve created what I feel is the most efficient way to test out the WordPress WYSIWYG.
Continue reading The Perfect WordPress WYSIWYG Test Content
Looking to use WebGL for Internet Explorer? If so, you wont be able to without IEWebGL. This new library allows developers to support a majority of WebGL’s features in IE. Oddly, all major browsers except IE now support WebGL. Which begs the question “Why doesn’t IE support WebGL?” Since this is a complicated subject, I’ll sum everything up as briefly as I can.
Continue reading WebGL for Internet Explorer (IE)