I mentioned in an earlier post that I’m launching a game development company. I’m happy to announce that Clever Crow Games is officially live and running. We’re planning on updating the site’s development journal on a weekly basis with our progress.
After a good run with my previous employer Tastemaker, I’ve decided to change careers. Instead of mass producing websites or maintaining a product, I’m stepping into game development / design full time and teaching development on the side. You might ask “Why would you go into games when there’s no money in it?” Let me try to answer that with a little story about my past.
My project for Canvas Prime was originally meant to be a simple HTML5 game framework that ran on Canvas. Shortly after releasing an early version it was featured on a gaming blog and started being used in my workplace. Traction was growing and it seemed like my new open source project would be a success. About a year and a half later everything has gone down the tube and the codebase is a mess. Although it was a failure, I learned a few lessons that will hopefully prevent you from making the same mistakes.