For A Dragon Named Coal in Unity, I needed an optimized way of exploding crates, windows, enemies, and other common items. Here I’m going to give a quick overview of how we accomplished the GIF effect above in an optimized fashion.
After a long period of development, I’m proud to announce a free playable web demo for A Dragon Named Coal. I’m a founder on the game with my wife. I serve as the project’s lead developer and writer. Enough said though, go play the game and let me know what you think. Also please vote for us on GameJolt if you want to support this project.
A Star (*) pathfinding is great, but how do you use it for a 2D platformer game where you have characters jumping from ledge to ledge? To try and demonstrate a potential solution I assembled the following GitHub experiment that explains how to solve the issue.
One of the biggest frustrations with getting into AI, is understanding the basic algorithms. As most information sources out there expect you to already understand them. Inspired by my own struggles in AI, I gave an interactive demo explaining the A Star (*) Pathfinding Algorithm from the ground up.
When editing text in HTML5’s contenteditable attribute you probably need to have all of your content wrapped with <p> or <div> tags like so.
<p>My text</p> <p>Another line of text</p>
The problem is if you do the following it will screw up your block formatting and dump in empty lines of text. Which is nasty formatting you don’t want and the cursor placement will start wacking out in your contenteditable area.