Building a video game in the wild west of HTML5 programming is no easy task. I’ve had many difficult problems with my HTML5 game A Dragon Named Coal through Clever Crow Games. How do you build a game CMS, distribute to several systems quickly, and find the resources you need to keep moving forward. Being involved in San Francisco’s Meetup.com scene I’ve met several other HTML5 game developers struggling with the same issues. To try and help unite these developers to create better games, I’ve started the San Francisco HTML5 Game Developers Meetup group.
I mentioned in an earlier post that I’m launching a game development company. I’m happy to announce that Clever Crow Games is officially live and running. We’re planning on updating the site’s development journal on a weekly basis with our progress.
After a good run with my previous employer Tastemaker, I’ve decided to change careers. Instead of mass producing websites or maintaining a product, I’m stepping into game development / design full time and teaching development on the side. You might ask “Why would you go into games when there’s no money in it?” Let me try to answer that with a little story about my past.