After a good run with my previous employer Tastemaker, I’ve decided to change careers. Instead of mass producing websites or maintaining a product, I’m stepping into game development / design full time and teaching development on the side. You might ask “Why would you go into games when there’s no money in it?” Let me try to answer that with a little story about my past.
Managing characters stats, lore, story, dialogue, and other recurring video game components is quite a task. Even with popular game engines such as Unity 3D, Game Maker Pro, and RPG Maker all lack a robust solution to solve these issues. That’s where Articy: Draft comes into play its a full blown CMS for video game development. Below I’ve documented my findings on this software so you can figure out if its right for you or not.
Over the past couple months I’ve spent most of my time working on a tile based game with gigantic fighting robots. Initially I tried to find movement tiles and paths with a brute force search. But it was quite buggy, instead I ended up using the A* (A Star) Pathfinding Algorithm for my tile game. To learn how it worked I built a fully interactive A* demo that you can play with.